As the technology and the world evolves, so does the gaming industry. A majors influencer is considered to be the games as a service model, at least for EA.
The future of gaming might become the microtransactions as subscription services are rising. To adapt to games as a service business model is also the aim of BioWare for Dragon Age and Mass Effect.
Michael Gamble, the EA’s lead produces offered arguments regarding this model’s benefits while at the PAX West panel and he showed interest in bringing this model to Dragon Age 4 and Mass Effect 5.
What Michael Gamble thinks about it
Companies used to release games based on storytelling that would set characters into a certain time and place and also release DLC which gave them the opportunity to tell different bits of story afterward. Regarding Anthem, all they want is to offer better new stories throughout the years and why not months after launch. These companies can do this for us with the help of the tools Anthem provides. Gamble suggested that no matter what happens to the game industry, games should not give up on this kind of storytelling just because a new way is cooler or more requested.
Will this be better?
Now, we can debate a little bit on Anthem. It seems like the game is all in for the service model for multiplayer but does not give up the story mode which is what all gamers hoped for.
The story mode of Anthem has been developed in such an innovative mode than it could be expected for more years than before, according to BioWare. The company has also added that Anthem is an evolution of storytelling and that gamers will be so excited by it that they would even forget the older model.
Henry Lares is still early into his career as tech reporter but has already had his work published in many major publications including Tech Crunch and the Huffington Post. In regards to academics, Henry earned an engineering degree from Apex Technical School. Henry has a passion for emerging technology and covers upcoming products and breakthroughs in science and tech.