Assassin’s Creed Odyssey is having a strange approach to how the game is showing the enemies level. Now, Ubisoft announced that an Assassin’s Creed Odyssey update brings new “level scaling” options, among other things.
Currently, “every region on Assassin’s Creed Odyssey map has two numbers associated with it. Those numbers indicate, in part, how leveled up you need to be to explore the region without getting thrashed. If you’re in a region and start leveling up, the quests in that region will level up with you. Enter a level six zone at character-level six and then improve to seven, and any level six quests you grabbed in that region become level seven quests, complete with tougher enemies,” explained Kotaku.
“If you hit the max level for the region and playing at normal difficulty, then quests will keep leveling but will lag some and eventually stay two levels behind your character, no matter how high you go,” the site added.
Assassin’s Creed Odyssey Update Brings New “Level Scaling” Options
Now, Assassin’s Creed Odyssey update of January brings new “level scaling” options, allowing gamers to change the way the game is handling scaling. Thanks to the new feature, players would be able to let the things as they already are, block all enemies to their in-game level, permit them to drop two levels under their own one, and so on.
For the beginners, the new “level scaling” options in Assassin’s Creed Odyssey can help them get used with the game by lowering the difficulty by reducing enemies’ levels by four.
According to Ubisoft, “as soon as the update hits on January 10th, visit the options menu and find the Level Scaling setting. From there you’ll be able to customize how drastically the enemies will scale to your level:”
- Heavy – All enemies remain at your level.
- Normal – No change in the difficulty settings.
- Light – Content is around two levels below your level.
- Very Light – Content is around four levels below your level.
However, keep in mind that the new Assassin’s Creed Odyssey “level scaling” options are not available for the Nightmare Difficulty Mode.