This weekend, Bethesda announced that they’re opening the gates for The Elder Scrolls: Blades, allowing more players to get in the Early Access stage of the game. What were the first opinions from major reviewers? Unfortunately for the developer, most of the feedback was negative, all complains were surrounding microtransactions and the chests!
Let’s check out the post on Twitter from The Elder Scrolls:
The gates to The Elder Scrolls: #Blades are opening further. Excited to say that anyone with a Bethesda net account can now play.
Next up: We’re looking at all your feedback and rebalancing the most difficult enemy in the game… the silver chest. pic.twitter.com/K0HVGPqj35
— The Elder Scrolls (@ElderScrolls) April 5, 2019
As you can see, the developers have acknowledged the chest issue and are looking into getting more feedback from the players. If you haven’t tried to play The Elder Scrolls: Blades yet, here’s a few stuff you should know about and why the loot chests are so annoying.
Bethesda Tweaking The Game as We Play It
Player feedback is essential, and it must be taken into consideration. So, those who played The Elder Scrolls: Blades, might have noticed that while the grind is pretty big, and the side quests a bit dull, the game is free-to-play though. Nonetheless, looking at the majority of people writing about the game, the microtransactions are making the game unbearable – and here’s where we talk about the chests you find in dungeons. To open a chest, you have to wait from five seconds (if it’s a wooden chest) to six hours (if it’s a gold chest). Of course, you can skip the waiting with some premium currency. That’s where many players got frustrated.
Skipping past the waiting for chests, the plot is interesting. You’re a former member of the Blades group, and you come home and see everything ablaze. Your goal is to rebuild the entire place on your own. It sure is a lot of work ahead, and we can not wait to see how the story evolves!
For the players that will not invest any money in the game, waiting can be annoying, but let’s admit it, all free to play games with microtransactions add certain limits to the game to make a premium user feel like they’re getting their money’s worth.
How will Bethesda play the premium feel card? Will they tweak the chests and make players pay for other features? Will we see silver lockpicks added in the game for the chest to make them less disappointing?
We can only wait and see what the devs will announce, hopefully taking into consideration the player feedback. Check back here for more news and if you have some thoughts about the game, head over to The Elder Scrolls Twitter page.
The Elder Scrolls: Blades is available on Android an iOS, as an early access. If you haven’t signed up, check out this article to learn how to do it.