Clash Royale is a video game published and developed by Supercell. The game combines elements from tower defense, collectible card games, and multiplayer online battle arenas. The game was released globally on March 2, 2016. In less than a year on the market, Clash Royale reached $1 billion in revenue, but unfortunately, it is not the same case for 2018.
But, it is expected to die or at least this is what you hear talking here and there. It does have a decline in popularity, but we are not sure if it dies.
- Ranking in App Store
Clash Royale’s place use to be in top 10 gaming apps but now it is not even in the 200 trying to keep its 170 place.
- Views on Youtube
There are lots of excellent Clash Royale videos made by dedicated Youtubers but no matter the quality of the content, views keep dropping. It went from hundreds of thousands of views per video to 60-70k even on favorite channels like ChiesPat, Molt, and NickatNyte.
- Toxicity of Social Media
No matter how good a game is, haters and trolls rise from everywhere, but seems like Clash Royale is finally the first…at being hated. Unfortunately, there is not enough positive feedback to save it.
- Profit numbers drop
Its creator, Supercell suffered from a 20.5% drop in revenue because of the overall decline.
- Changed YouTubers’ content
Like Clash Royale, Boom Beach suffered the same decline when all the attention was drawn to its competitor and material on youtube changed. The same pattern is supposedly starting to show in the Clash Royale YouTubers, many of whom swapped to other games. It might be a sign that they do not want to be a passenger on a sinking ship.
Nicole Hicks a graduate of UFT. She’s based in Toronto but travels much of the year. Nicole has written for NPR, Motherboard, MSN Money, and the Huffington Post. Nicole is a financial reporter, focusing on technology, national security, and policing.