Mass Effect Legendary Edition – Why Are We Into Remastered Editions?

Mass Effect Legendary Edition is a new entry to the current season of video game remakes and remasters. It’s one of the most highly anticipated titles of the year.

The Mass Effect trilogy is one of the most popular series of all time in the world of video games, and it’s easy to see why avid fans are eager to see its remastered edition for next-gen consoles.

It looks like many developers are working on remastered editions of popular games nowadays. We are here to discuss whether that is a good or bad thing.

First of all, let’s see some context – The Sony PS5, Microsoft Xbox Series X/S plus NVIDIA/AMD/Intel’s tech advances constantly push graphics and gameplay to higher levels.

VG247 reported that multiple dev studios see it as a chance to make good on the old visions of the initial projects.

One of the reasons why that happens is that, some years ago, multiple developers were limited by the technology of their time and couldn’t implement their complete visions and ambitions. As time passes and technology gets better, devs can add new features that weren’t featured in the initial games.

That is also one reason why the whole Mass Effect trilogy was constantly the main topic on multiple modding communities over the years.

Truth be told, Bioware themselves used fan-made mods to improve certain aspects of games when working on their remastered editions.

Some critics suggest that remastered editions are bad for the industry as they avoid bold, fresh ideas, thus relying on something that is already out there in some form.

However, that is not necessarily the case.

One good example is the Resident Evil 2 remake. The initial game was released in 1998, and the remastered version was launched two years ago.

However, the remake built on the first game’s success and became somewhat of a standalone experience, though the story is mostly the same.

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