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Pete Hines, Bethesda VP, Debated Some Fallout 76 Features On Twitter

Pete Hines, the VP of Bethesda and liaison of the company with the public, has spoken on Twitter and answered some questions from fans about what’s in store for us with Fallout 76 in some areas of interest, including the gameplay, different levels of difficulty, or in-game rewards.

Fallout 76 is the upcoming sequel in the Fallout saga, and it is a post-apocalyptic multiplayer role-playing video game. The game is expected to hit shelves in November.

Fallout 76 needs to be played in an organized fashion

For example, as Pete Hines revealed, Fallout 76 will follow the traditional Fallout saga system where different types of ammunition occupy different inventory spaces. So, to play the game organized is something that Hines himself recommends, advising players to invest points to improve strength or being organized, and “not to carry bullets for weapons that they do not own.”

“There are options, so you have to figure out how to solve every situation,” Hines added.

No different difficulty levels in Fallout 76

The VP of Bethesda, Pete Hines, also responded in a logical way to the possibility of the addition of difficulty levels in the new release of the Fallout saga.

“No, there are no different difficulty levels. The game is the same for every gamer because it is an online experience. There couldn’t be a creature with two different difficulty levels for two different players,” said Pete Hines.

A little more than two months apart us from Fallout 76 release date

As for the loot, there was also enough space for discussion. “The spoils are random. Not everyone finds the same things in the same places,” Pete Hines himself explained when asked about such a case by a gamer.

The post-apocalyptic multiplayer role-playing video game goes on sale November 14, 2018, for Microsoft Windows, PS4s, and Xbox One, and despite Fallout 76’s online orientation, Bethesda doesn’t want to stop making single-player games.

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Fallout 76: Find out what we heard at QuakeCon

According to QuakeCon 2018 attendees, Bethesda does not stop improving Fallout 76. The multiplayer and always online game is now equipped with plenty of new tools such as a new perk system to launch nukes, and the NPC component will also be removed.

No more NPCs

NPCs will disappear in order to make the game more unpredictable.

 GRIEFERS will get punished

If you ever encounter a griefer, you will see how obvious it would be to identify it. It will appear on everyone’s map as a red indicator, and it will also be considered a wanted murderer with a bounty on their had.

The new perk system

Fallout 76 will come with a new way of trading cards. Besides the fact that you can unlock them at every level, you can also increase your skills. The cards can also be shared with comrade if you are a player with high Charisma.

Your own mods and servers

If you want a more contained experience, you will be able to use the private servers mods will be available for handling and if any issues occur Bethesda will deal with them.

Do not let nukes get to your base

If you want to defend yourself, you can create a base of operations by building settlements and structures. Beside Super Mutants and Raiders a new force comes in the game, the nukes. You can now launch nukes against your opponents, but you will also need to defend from the ones sent towards you.

If you want to destruct your base nuclearly, you will need to blueprint the builds sometime ahead. You can pop your base up to another location even though it is leveled and you can also use it if you simply want to move.

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